This probably has to be the best and most fun project I have had the pleasure to work on with Ingenuity Engine. I didn't get to model some of the more complex models like the motorcycles or the car, but near the end of the project I was allowed to take on the sci-fi hallway and door seen near the end.
My responsibilities were to create highly detailed weapon props as well as the background props, but keep the topology simple enough for the texture artist to unwrap and texture. I kept in close communication with the lead art director over the direction of the assets, and I was allowed to design two of the props from scratch, the compact shuriken and the shoe knife. Unfortunately I have not gotten a hold of the shoe knife asset yet, so I don't have model renders of those.
My responsibilities were to create highly detailed weapon props as well as the background props, but keep the topology simple enough for the texture artist to unwrap and texture. I kept in close communication with the lead art director over the direction of the assets, and I was allowed to design two of the props from scratch, the compact shuriken and the shoe knife. Unfortunately I have not gotten a hold of the shoe knife asset yet, so I don't have model renders of those.