So I've started to watch Steven Universe, and I've become enamoured with their character designs. I've begun some drawings of the Gems, and am working on them with ink and copic pen. So far these two have been practices/tests in blending and mixing copics to get colours I don't have.
Otherwise some sketches and unfinished stuff. The closest to being finished was the MEMEME girl, I actually wanted to make a sort of trytiptic with some canvases and paint them. And this was my attempt to plan it out before doing it.
So this piece is just sitting on my laptop, waiting to be finished, but I thought I'd share the progress it's at. It's a little strange to search through your old sketchbooks from when you were 10, and then trying to redraw them now. Mostly because 10 year old me imagined them in a specific style, but 10+year older me knows that shit won't look good anymore, so I'm editing them to make more sense. But I know if I send this back to 10 year me, 10 year old me won't really consider this her character.
Anyway. What I've been up to since I've moved to the remote mountain farmlands where there's no internet is actually drawing some traditional artwork. Mostly fanart, but it's been a great exercise to get back to the roots of art. No CtrlZ, no CtrlS. Make a mistake and you're screwed. Haa. Anyway, here are some of the pieces I've done.
As you can tell, it's all very stylized, cartoony inks. I feel realism is something I can grasp easily, but I still struggle with some of the more stylized art, so I'm trying to work on my body forms, dynanmic posing, and silhouettes.
The last two are more realism; a WIP of a scratchboard crow, and a quick pastel chalk sketch.
Been working on some portraits lately. Just trying to up my 2D skills, with the last two in focus of colour theory, and shadows. I actually recorded 2 of them as speedpaints, and to be quite frank, it really helps a lot to see what my process is and how to work better and more efficiently. I've never seen myself work before, so it is really is an eye opener. Hopefully I can keep making videos like this to help me out .
I unfortunately haven't done much. Just modeled in the crow with the skull head for Sickness. That's about it. I have a video for him as well, but it was my first recording ever, so there's a lot of pausing and so forth. Not worth showing at all. O_O
Worked on a good pass for the textures, and I've moved onto rigging and skinning!
I've posed her for now, just to get a nice progress shot and see how it feels. I think the elbows are too close to the shoulders so I will have to readjust that.
Also planned later is a redo for the hair texture.
I have set aside the Guard Scorpion model for now, and meanwhile taken on a less daunting task in hopes of getting some new content out quickly.
This is a model based off of an artist, Monecule's rendition of sickness. I have attached the concept piece below.
3d Modeling progress
The first photo is an initial texture pass in Zbrush, and the second photo is in Maya with a second texture pass on the face in Photoshop. Still a lot of work needs to be done on the texture, but that's for the next update!