These are some examples of the work I did for Lucid Sight. It spans across several projects, and for the most part each image/video should list what I worked on. Mostly everything has been rendered in Unity, unless it's obviously in Maya. I used Maya for modeling, rigging and animation. I textured with Substance, Zbrush and Photoshop, and finally I lit everything in Unity.
I apologize in advance but for some reason I cannot put two videos side by side, so they are stacked on top of each other.
CSC - Animated title screen. I did the animation, lighting, FX and composition here.
CSC - Lootbox scene. I did the modeling, texturing, lighting, animation and fx for this entire scene, including the model/texture + rigging/animation of the halloween lootbox itself.
Herocade - Robot test animation. This was for an intro animation for Herocade. I animated and rigged this mech.
MLBC - Trophy setup. I put together the individual assets in unity, lit the scene, posed the model and created the fx for this.
MLBC - Crypto Bobbleheads. I put together the individual assets, lit the scene, edited the models to look like bobbleheads and animated them.
CSC - FX Trail test in unity. I frankensteined these fx together from previous fx assets.
Enigma's Illusion - Miseriae animation pass. I did the rigging and animation for her, along with her concept, model and texture.
CSC - Trailer render. I did the composition, asset layout, camera animation, fx and lighting. Post process FX/camera work/sound was not by me.
Transformers Trailer Room - VR Player's POV. I did the modeling, texturing, animation and lighting.
Transformers Trailer Room - Hand animation test. I did the rigging and animation.
CSC - Whale animation loops. I did the rigging and animation for these.
MLBC - Mascot animation test. I did the rigging and animation for this. Unfortunately it was never used. : (