Six is a character based off of a concept by Scott Radke, and the first character I modeled in this style that inspired the rest of my characters. Six's renders are taken in UDK.
- Six has a a poly count of roughly 4k
- It is densely packed where most detail is
- Topoogy still deforms smoothly
Z Brush Model
- Modeled in Zbrush by me
- Made with Dynamesh
- Final low poly remained close to zbrush model